I used to be the child sitting in front of the TV, staring at 3D worlds.
Now I am the adult who wants to build the worlds behind the screen.
Back in 2000 in Japan, I was holding a PlayStation 2 controller in front of an analogue TV, playing Dark Cloud. I would run around inside the characters houses in first person mode, wondering how those characters' houses were created. At that time, I believed that only people who were already in the industry knew how to make 3D objects. I thought there were no schools where you could learn such things. By the time I discovered there were schools for that, it felt too late to change my path, so I put that dream aside and moved on.
Years later, after I came to the United States, I got a PlayStation 4 bundled with Uncharted. I was amazed by how modern games were built. I tried The Sims 4 as well, and it brought back the same question I had as a child. How are these worlds created?
After many twists and turns, I graduated from AAU with an MFA in Game Development. Now I can model, sculpt, create UVs, texture, and work with blueprints in Unreal Engine. It feels like something I’ve wanted for a long time has finally come true.
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